- Interactive serious game for businesses.
- Unique storytelling with subjects like: hacker safety, phishing, ransomware and CEO fraud.
- Step into the role of hacker.
Gamification is a powerful change tool to stimulate users and achieve goals. It is therefore widely used in education and healthcare. Nowadays we also see more and more companies recognizing the power of gamification. Not only to teach employees knowledge, but also in sports, marketing and recruitment.
Do you want to make an impact through play ? With Cyber Crime The Game, we create support for cybercrime with gamification. Step into the role of a hacker and immerse yourself in an interactive game with a compelling story!
Below are several gamification projects implemented for our clients. Of these, Unit 75 and Hosselaar are still making an impact in the Netherlands. You can therefore purchase these serious games directly.
Be sure to click through to one of our projects for more information. Ideal as an example to get an impression of the possible applications of gamification in practice.
Gamification means learning through play in a non-game environment. In other words, the application of game elements in a non-game environment. Gamethinking, gametechniques and game elementscan be considered.
Gamification plays on 3 basic principles: attraction, reward and continuation. This fuels people's intrinsic motivation. In other words: the motivation from within people themselves. Result: gamification is a powerful change tool to achieve things and goals.
Gamification has several elements. You can think of a reward and/or feedback system. Furthermore, it is important to create a strong story(context/storytelling) and to generate interaction between people(gameplay and the social aspect).
Gamification is widely used in business today. In addition, many school institutions use gamification in the classroom and more and more healthcare professionals know how to apply gamification in healthcare. In short, gamification is widely used in various industries and sectors.
Gamification works. From creating greater awareness to knowledge transfer to teaching new skills to branding. Gamification creates impact.
With the "Digital Solution Game," we implemented e-learning to perfection for Ordina. For a global marketing campaign, the popular wine brand "Casillero del Diablo" was brought to the attention of thousands of visitors to Utrecht Central Station. In the sustainability game, "Road to Zero waste," a personalized game was developed for Renewi, with everything revolving around recycling. In short: gamification is used for a diversity of objectives. Therefore, numerous examples of its use can be found.
We are currently working intensively with various clients and experts for the development of new serious games.
Are you interested in deploying Cyber Crime The Game or would you like to develop a new game with us? Do not hesitate to contact Uitjesbazen us. Together we will make your game "literally" come alive and make an impact. Make it come alive.
Feel free to call Joris, gamification specialist:
Get in touchWondering how gamification can be used for your purposes? We would be happy to discuss the possibilities with you. Take a look at the Gamificationers website or call us directly at our phone number.
Go to Gamificationers.com